PoE Incursion Guide
Incursion! Now that's an exciting mechanic in Path of Exile. It takes you back in time to influence the construction of the ancient Vaal Temple of Atzoatl, offering valuable rewards and strategic challenges. Here's a breakdown:
The Basics:
- You encounter Alva Valai, an explorer searching for the temple's location.
- She opens time portals to incursion rooms within the temple's construction phase.
- Inside, you fight Vaal Architects guiding the construction.
- Your choices impact the final layout of the temple, affecting loot and exploration potential.
Key Elements:
- Temporal Incursions: These self-contained zones offer mini-challenges with time limits.
- Vaal Architects: Two Architects are present, each representing a different room type.
- Stone of Passage: Pick this up to unlock the corresponding room in the final temple.
- Upgrades and Changes: Killing an Architect changes the current room or upgrades its tier for better rewards.
- Corruption Chambers: Special rooms offering unique gem rewards and potential corruption.
Strategic Choices:
- Do you prioritize immediate rewards or focus on building a valuable future temple?
- Which Architect do you eliminate to shape the temple's layout?
- Can you complete the incursion's objectives within the time limit?
Benefits:
- Gain access to the Temple of Atzoatl, a massive endgame dungeon with diverse rewards.
- Influence the temple's layout for optimal farming and exploration.
- Earn valuable Vaal gems, unique items, and currency drops.
- Face engaging mini-challenges with strategic decision-making.
Additional Resources:
- Path of Exile Wiki - Incursion: https://www.poewiki.net/wiki/Incursion_room
- Official Path of Exile Incursion announcement: https://www.pcgamesn.com/path-of-exile/path-of-exile-incursion-release-date-temple-of-atzoatl
- Video guide on navigating Incursions: https://www.pathofexile.com/forum/view-thread/2150237
I hope this overview gives you a good grasp of Incursion! Feel free to ask any specific questions you have about its mechanics, strategies, or rewards. I'm happy to delve deeper into this fascinating Path of Exile feature.
PoE Incursion Cheat Sheet
League mechanics: Incursion. Incursion roomsare small zones that can be explored intemporal incursions. After 12 incursions, the rooms are combined into one large dungeon,the Temple of Atzoatl.
A temporal incursion is a short-duration visit to the past wherein two Vaal architects are vying for control of a room within the Temple of Atzoatl. The objective is to murder one of the architects so that the other can prevail, thereby altering the Temple in the present time.
Temple of Atzoatl Guide
After 12 incursions, the completed Temple of Atzoatl dungeon can be entered and looted. Which rooms are accessible and what they contain depends on the player's actions during the incursions.
You can also select "Take Temple Chronicle" to itemize the completed Temple of Atzoatl into aChronicle of Atzoatl, which can be used to open an instance to that Temple of Atzoatl using amap device. You must be able to access a map device to use this function.
The following guide shows you how to navigate within The Temple of Atzoatl.
Step | Image | Mechanic |
---|---|---|
1 | First complete 12 incursions by talking to Alva within the acts or in maps. Then talk to her to view the temple layout. | |
2 | Click theOpen Templebutton to spawn 6 portals to the temple around yourMap Device. Enter any portal. | |
3 | Run north to the entrance, and navigate north-west (up-left) to reach the boss room. The image depicts an open door that can be passed through. These are doors that you unlocked using theStone of Passageduring previous incursions. | |
4 | At some point you may come across a container that holds aFlashpowder Keg. This keg is very valuable and must be saved to open a blocked passage to the boss room (if it is blocked). Do not use it on mundate blocked doors as you may get only 1 in an entire temple, if any. | |
5 | At some point you may come across blocked doors. These are passages that you did not manage to open using theStone of Passage. Just backtrack, and find another way to reach the room. | |
6 | As you can see in this map, the only passage leading to the boss arena is blocked and thus we have to blast our way through. | |
7 | You can now use theFlashpowder Kegto blast our way through and enter the boss arena. | |
8 | Before entering the boss room, spawn a portal so you can return to this point if you die. Then enter the boss arena door. | |
9 | Defeat the boss,The Vaal Omnitect. | |
10 | If you die, you can return to the temple using any of the remaining portals. If you kill the boss, portals will spawn to let you return to your hideout. |
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PoE Incursion Cheat Sheet
Click to open the full image.
Mechanics
The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms.Withintemporal incursionsthe rooms can be connected by opening doors withStone of Passagedropped by monsters. Incursion rooms can be either changed or upgraded by killing one of the twoArchitectspresent in the incursion. The layout of the temporal incursion will depend on the current room.
Incursions per map- You can encounter at most one incursion for a specific location in the temple per zone. For example if you upgrade an Antechamber to a Corruption Chamber, Alva will not spawn an incursion for the Corruption Chamber in the same zone. For players who want to maximize their chances to upgrade a certain room type, not speaking to Alva again after she spawns the desired room increase the odds of encountering that type of room again in later incursions. This is a trade-off as it will require more Alva encounters to complete a temple. It is not necessarily efficient from the perspective of average Alva encounters per temple with a specific tier 3 room.
Maximum tier- All incursion rooms have a maximum of tier 3.
- When an incursion room reaches tier 3 that type of room will no longer spawn. This makes the chance of finding other specific rooms go up slightly, because there are fewer total rooms that have a chance to spawn on the next incursion.
Time saving options-
- Holding control and left clicking on Alva in a map will show you the temple. This is a faster way to see which incursion room you will pick for players who prefer to see the room before entering.
- Another option is to enter the incursion as fast as possible without looking at the rooms and then press V (or custom keybind) to see the map temple before fighting monsters. This is because there is a grace period where you can look at the map, but not perform actions, because performing actions removes the grace period. This can save time for players who fall behind on delirium mirror maps, because the time limit counts down while talking to alva outside of incursions, but the timer pauses while inside the incursion itself.
Architects & Defeat an Incursion Architect
Vaal Architects(normally just calledArchitects) guide the construction of the Temple.
Each Architect has a set of three possibleincursion roomsthat the Architect prefers: a "tier 1", "tier 2", and "tier 3" room, with tier 3 being the most powerful. Only one incursion room preferred by a given Architect can be in the Temple layout at any given time.
During an incursion, each incursion room is occupied by two Architects. Killing either one allows the other to disappear, and to rebuild the room to their liking after the incursion is complete.
Incursion Atlas Passive Skill
Count | Name | Description |
---|---|---|
1 | Artefacts of the Vaal |
|
1 | Vaal Oligarchs |
|
3 | Incursion Item Quantity |
|
2 | Incursion Rare Chance |
|
Incursion Atlas Passive Skill
Count | Name | Description |
---|---|---|
1 | Time Dilation |
|
3 | Incursion Mission Chance |
|
Incursion Atlas Passive Skill
Count | Name | Description |
---|---|---|
1 | The Perpetual Search |
|
2 | Incursion Item Quantity |
|
Incursion Atlas Passive Skill
Count | Name | Description |
---|---|---|
1 | Contested Development |
|
1 | Resource Reallocation |
|
3 | Incursion Pack Size |
|
1 | Incursion Upgrade Chance |
|
List of Incursion Cheat Sheet
T1 | T2 | T3 |
---|---|---|
Poison Garden | Cultivar Chamber | Toxic Grove - Tacati, Architect of Toxins |
Sacrificial Chamber | Hall of Offerings | Apex of Ascension - Ahuana, Architect of Ceremonies |
Tempest Generator | Hurricane Engine | Storm of Corruption - Topotante, Architect of Storms |
Trap Workshop | Temple Defense Workshop | Defense Research Lab - Matatl, Architect of Fortifications |
Surveyor's Study [68] | Office of Cartography | Atlas of Worlds - Uromoti, Architect of Expansion |
Royal Meeting Room [68] | Hall of Lords | Throne of Atziri - Xipocado, Royal Architect |
Storage Room | Warehouses | Museum of Artefacts - Juatalotli, Architect of the Hoard |
Corruption Chamber | Catalyst of Corruption | Locus of Corruption - Paquate, Architect of Corruption |
Explosives Room | Demolition Lab | Shrine of Unmaking - Hayoxi, Architect of Destruction |
Armourer's Workshop | Armoury | Chamber of Iron - Atmohua, Architect of Iron |
Sparring Room | Arena of Valour | Hall of Champions - Ticaba, Architect of the Arena |
Guardhouse | Barracks | Hall of War - Cholotl, Architect of the War |
Splinter Research Lab | Breach Containment Chamber | House of the Others - Zilquapa, Architect of the Breach |
Gemcutter's Workshop | Department of Thaumaturgy | Doryani's Institute - Zalatl, Architect of Thaumaturgy |
Vault | Treasury | Wealth of the Vaal - Estazunti, Architect of the Vault |
Jeweller's Workshop | Jewellery Forge | Glittering Halls - Azcapa, Architect of the Guild |
Workshop | Engineering Department | Factory - Jiquani, Architect of Industry |
Shrine of Empowerment | Sanctum of Unity | Temple Nexus - Quipolatl, Architect of the Nexus |
Pools of Restoration | Sanctum of Vitality | Sanctum of Immortality - Guatelitzi, Architect of Flesh |
Hatchery | Automaton Lab | Hybridisation Chamber - Citaqualotl, Architect of the Swarm |
Flame Workshop | Omnitect Forge | Crucible of Flame - Puhuarte, Architect of the Forge |
Lightning Workshop | Omnitect Reactor Plant | Conduit of Lightning - Xopec, Architect of Power |
Torment Cells | Torture Cages | sad*st's Den - Tzamoto, Architect of Torments |
Strongbox Chamber | Hall of Locks | Court of Sealed Death - Zantipi, Architect of Concealment |
Hall of Mettle [68] | Hall of Heroes | Hall of Legends - Opiloti, Architect of Strife |
Apex of Atzoatl The Vaal Omnitect |
Apex of Ascension
Offer | Your Offer |
---|---|
Mask of the Stitched Demon | 1x Mask of the Spirit Drinker 1x Vial of Summoning |
Coward's Legacy | 1x Coward's Chains 1x Vial of Consequence |
Fate of the Vaal | 1x Story of the Vaal 1x Vial of Fate |
Zerphi's Heart | 1x Sacrificial Heart 1x Vial of Sacrifice |
Omeyocan | 1x Dance of the Offered 1x Vial of the Ritual |
Apep's Supremacy | 1x Apep's Slumber 1x Vial of Awakening |
Soul Ripper | 1x Soul Catcher 1x Vial of the Ghost |
Slavedriver's Hand | 1x Architect's Hand 1x Vial of Dominance |
Transcendent Flesh | 1x Tempered Flesh 1x Vial of Transcendence |
Transcendent Spirit | 1x Tempered Spirit 1x Vial of Transcendence |
Transcendent Mind | 1x Tempered Mind 1x Vial of Transcendence |
Locus of Corruption
Reward | |
---|---|
Shadowstitch | Sacrificial Garb x1 |
Untiered incursion rooms
These are incursion rooms not preferred by any particular Architect.
During an incursion, untiered incursion rooms are occupied by two random Architects who do not currently have one of their preferred incursion rooms in the Temple layout.
- If you killing either Architect in the room during an incursion, the room will normally be rebuilt into the surviving Architect's tier 1 preferred room.
- If you do not kill either Architect, the room will remain unchanged.
During the present-day Temple run, untiered incursion rooms are not occupied by an Architect, and have no modifiers or effects on the rest of the Temple.
Antechamber,Apex of Atzoatl,Banquet Hall,Cellar,Chasm,Cloister,Entrance,Halls,Passageways,Pits,Tombs,Tunnels
Tiered incursion rooms
These are incursion rooms preferred by a particular Architect.
The Temple layout will never contain more than one incursion room preferred by a given Architect.
During an incursion, tiered incursion rooms are occupied by two Architects: the architect who prefers that room, and a random Architect who does not have one of their preferred rooms in the Temple layout.
- If you kill the Architect who prefers the room, the room will normally be rebuilt into the surviving Architect's tier 1 preferred room.
- If you kill the Architect who does not prefer the room, the room will normally be upgraded into the surviving Architect's next-highest preferred room (tier 1 into tier 2, or tier 2 into tier 3).
- If you do not kill either architect, the room will remain unchanged.
During the present-day Temple run, tiered incursion rooms are defended by the Architect who prefers them, and may have modifiers that affect the room or the entire Temple.
Ahuana, Architect of Ceremonies
During the present-day Temple run:
- TheSacrificial Chambercontains aTable of Sacrificethat allows the player to sacrifice a unique item and receive another.
- TheHall of Offeringscontains aTable of Sacrificethat allows the player to sacrifice a unique item and receive another unique item of the same item class.
- TheApex of Ascensioncontains anAltar of Sacrificethat does the same, and also allows the player to use avialto convert specific unique items into more powerful versions.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Sacrificial Chamber | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. | None |
2 | Hall of Offerings | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. | None |
3 | Apex of Ascension | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. | None |
Atmohua, Architect of Iron
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Armourer's Workshop | Monsters throughout the Temple have increased resistance. Contains chests full of armour. | None |
2 | Armoury | Monsters throughout the Temple have increased resistance. Contains chests full of armour. | None |
3 | Chamber of Iron | Monsters throughout the Temple have increased resistances. Contains chests full of armour. | +40% MonsterPhysical DamageReduction +40% MonsterElemental Resistance +25% MonsterChaos Resistance |
Azcapa, Architect of the Guild
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Jeweller's Workshop | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. | None |
2 | Jewellery Forge | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. | None |
3 | Glittering Halls | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. | None |
Cholotl, Architect of the War
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Guardhouse | Increases monster pack size throughout the Temple. | 10% increased Pack size |
2 | Barracks | Increases monster pack size throughout the Temple. | 20% increased Pack size |
3 | Hall of War | Increases monster pack size throughout the Temple. | 30% increased Pack size |
Citaqualotl, Architect of the Swarm
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Hatchery | Increase monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. | 10% increased Monster Damage |
2 | Automaton Lab | Increase monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. | 15% increased Monster Damage |
3 | Hybridisation Chamber | Increases monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. Contains a valuable item. | 20% increased Monster Damage |
Estazunti, Architect of the Vault
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Vault | Contains chests full of currency items. | None |
2 | Treasury | Contains chests full of currency items. | None |
3 | Wealth of the Vaal | Contains chests full of currency items. | None |
Guatelitzi, Architect of Flesh
During the present-day Temple run:
- Guatelitzi's incursion rooms contain an item with aGuatelitzimodifier, orMask of the Spirit Drinker.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Pools of Restoration | Heals monsters in the Temple. | None |
2 | Sanctum of Vitality | Heals monsters in the Temple. | None |
3 | Sanctum of Immortality | Heals monsters in the Temple. Contains a valuable item. | None |
Hayoxi, Architect of Destruction
During the present-day Temple run:
- Hayoxi's incursion rooms contain one or more Explosive Kegs. Each explosive keg will allow the player to open one passage that was not previously opened during incursions, or to open a Sealed Keg containing extra loot.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Explosives Room | Contains an Explosive Charge. Contains one Sealed Coffer. | None |
2 | Demolition Lab | Contains Explosive Charges. Contains two Sealed Coffers. | None |
3 | Shrine of Unmaking | Contains Explosive Charges. | None |
Jiquani, Architect of Industry
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Workshop | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. | 20% increased Quantity of Items found in this Area Unique Boss has 15% increasedLife |
2 | Engineering Department | Increases the life of the Omnitect. Increases item yield of the Temple. | 40% increased Quantity of Items found in this Area Unique Boss has 25% increasedLife |
3 | Factory | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. | 60% increased Quantity of Items found in this Area Unique Boss has 35% increasedLife |
Juatalotli, Architect of the Hoard
During the present-day Temple run:
- Chests in theMuseum of Artefactscan contain league-specific unique items.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Storage Room | Contains chests full of items. | None |
2 | Warehouses | Contains chests full of items. | None |
3 | Museum of Artefacts | Contains chests full of items. | None |
Matatl, Architect of Fortifications
During the present-day Temple run:
- Tacati's incursion rooms cause the entire Temple to contain traps normally found in theLabyrinth.
- TheDefense Research Labincursion room contains an item with aMatatlmodifier, orArchitect's Hand.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Trap Workshop | Adds traps throughout the Temple. | None |
2 | Temple Defense Workshop | Adds traps throughout the Temple. | None |
3 | Defense Research Lab | Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. Contains a valuable item. | None |
Opiloti, Architect of Strife
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Hall of Mettle | Contains a Timeless Monolith. | None |
2 | Hall of Heroes | Contains a valuable Timeless Monolith. | None |
3 | Hall of Legends | Contains a Timeless Monolith that will reveal two Generals. | None |
Paquate, Architect of Corruption
During the present-day Temple run:
- TheLocus of Corruptioncontains anAltar of Corruption, allowing the player to corrupt an item in unusual ways.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Corruption Chamber | Reduces player maximum resistances throughout the Temple. | -6% maximum Player Resistances |
2 | Catalyst of Corruption | Reduces player maximum resistances throughout the Temple. | -8% maximum Player Resistances |
3 | Locus of Corruption | Reduces player maximum resistances throughout the Temple. Contains an Altar of Corruption. | -10% maximum Player Resistances |
Puhuarte, Architect of the Forge
During the present-day Temple run:
- Puhuarte's incursion rooms contain an item with aPuhuartemodifier, orStory of the Vaal.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Flame Workshop | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple Augments the Omnitect with fire. | None |
2 | Omnitect Forge | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple Augments the Omnitect with fire. | None |
3 | Crucible of Flame | Augments the Omnitect with fire. Contains a valuable item. | None |
Quipolatl, Architect of the Nexus
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Shrine of Empowerment | Increases the speed of monsters throughout the Temple. Upgrades one random adjacent and connected room by one Tier. | 10% increased MonsterCast Speed 10% increased MonsterAttack Speed |
2 | Sanctum of Unity | Increases the speed of monsters throughout the Temple. Increases level of items dropped by one Upgrades two random adjacent and connected rooms by one Tier. | 15% increased MonsterCast Speed 15% increased MonsterAttack Speed Monsters drop items 1Levelhigher |
3 | Temple Nexus | Increases the speed of monsters throughout the Temple. Increases level of items dropped by one Upgrades all adjacent rooms by one Tier. | 20% increased MonsterCast Speed 20% increased MonsterAttack Speed Monsters drop items 1Levelhigher |
Tacati, Architect of Toxins
During the present-day Temple run:
- Tacati's incursion rooms cause the entire Temple to contain caustic plants. When walked over by a character, these plants will release a caustic cloud, but may also drop loot.
- Tacati's incursion rooms contain items with aTacatimodifier.
- Tacati's incursion rooms may containApep's Slumber.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Poison Garden | Spreads poisonous plants throughout the Temple. | None |
2 | Cultivar Chamber | Spreads poisonous and parasitic plants throughout the Temple. | None |
3 | Toxic Grove | Spreads poisonous plants throughout the Temple. Contains a valuable item. | None |
Ticaba, Architect of the Arena
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Sparring Room | Increases monster criticals throughout the Temple. Contains chests full of weapons. | None |
2 | Arena of Valour | Increases monster criticals throughout the Temple. Contains chests full of weapons. | None |
3 | Hall of Champions | Increases monster damage throughout the Temple. Contains chests full of weapons. | 20% increased Monster Damage |
Topotante, Architect of Storms
During the present-day Temple run:
- Topotante's incursion rooms causeTempeststo appear in the Temple.
- Topotante's incursion rooms contain items with aTopotantemodifier.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Tempest Generator | Adds certain Tempests to the Temple. Buffs from Tempests have 50% increased duration. | None |
2 | Hurricane Engine | Adds certain Tempests to the Temple. | None |
3 | Storm of Corruption | Adds Corrupting or Radiating Tempests to the Temple. Buffs from Tempests have 200% increased duration. Contains a valuable item. | None |
Tzamoto, Architect of Torments
During the present-day Temple run:
- If theTorture Cagesorsad*st's Denis present, Architects and theOmnitectare possessed by aTormented Spirit.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Torment Cells | Contains Tormented Spirits. Contains additional roaming Tormented Spirits. | None |
2 | Torture Cages | Contains Tormented Spirits. | None |
3 | sad*st's Den | Contains Tormented Spirits. | None |
Uromoti, Architect of Expansion
During the present-day Temple run:
- The maps found in Uromoti's incursion rooms have a chance to drop with theVaalprefix.
- If theAtlas of Worldsincursion room is present, all Architects will drop extra map-related currency.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Surveyor's Study | Contains chests full of maps. | None |
2 | Office of Cartography | Contains chests full of maps. | None |
3 | Atlas of Worlds | Contains chests full of maps. Architects drop Map-related Currency. | None |
Xipocado, Royal Architect
During the present-day Temple run:
- Throne of AtziricontainsAtziri, Queen of the Vaal.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Royal Meeting Room | Increases the number of magic monsters throughout the Temple. | 10% more Magic Monsters |
2 | Hall of Lords | Increases the number of magic monsters throughout the Temple. | 20% more Magic Monsters |
3 | Throne of Atziri | Contains Queen Atziri. | 30% more Magic Monsters |
Xopec, Architect of Power
During the present-day Temple run:
- Xopec's incursion rooms contain an item with aXopecmodifier, orDance of the Offered.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Lightning Workshop | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple Augments the Omnitect with lightning. | None |
2 | Omnitect Reactor Plant | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple Augments the Omnitect with lightning. | None |
3 | Conduit of Lightning | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple Augments the Omnitect with lightning. Contains a valuable item. | None |
Zalatl, Architect of Thaumaturgy
During the present-day Temple run:
- TheDoryani's Institutecontains aLapidary Lens, allowing the player to double-corruptagem.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Gemcutter's Workshop | Contains chests full of gems. | None |
2 | Department of Thaumaturgy | Contains chests full of gems. | None |
3 | Doryani's Institute | Contains chests full of gems and a device that can corrupt gems in a special way. | None |
Zantipi, Architect of Concealment
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Strongbox Chamber | Contains Strongboxes. | None |
2 | Hall of Locks | Contains Strongboxes. | None |
3 | Court of Sealed Death | Contains Strongboxes. | None |
Zilquapa, Architect of the Breach
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Splinter Research Lab | Contains a Breach. | None |
2 | Breach Containment Chamber | Contains two Breaches and Breach Splinters.<br/.Breaches open close faster. | None |
3 | House of the Others | Contains three Breaches and Breach Splinters. Breaches open and close faster. | None |
Incursion Changes 3.14
- Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map Device. You will need access to the Map Device to use this convert function.
- It has made a lot of changes to the Temple of Atzoatl. As you may know, specific rooms in the Temple of Atzoatl can drop unique Incursion items that can later be upgraded – many of these unique items have been improved (please read the Incursion Uniques Changes section for more information).
- Previously, the temple’s boss, the Omnitect, dropped random rare items with special Incursion modifiers on them. Now, it also drops rare items with Incursion modifiers based around the themes of the rooms your temple contains, and has a higher chance to drop Vials related to that room. Having higher tier rooms also causes more rare items to drop.
- Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it’s comparable to a good map. We have also performed a modernisation pass on room rewards so that they’re competitive with newer leagues.
- The Explosives Rooms now contain some basic chests that can be opened with Flashpowder Kegs if you don’t need them for opening a path elsewhere in the temple.
- The Shrine of Empowerment room in the Temple of Atzoatl now randomly empowers one connected room that is tier 2 or below and upgrades it by one tier. The Sanctum of Unity room now randomly empowers two connected rooms that are tier 2 or below and upgrades them by one tier each.
- The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class.
- The “Monsters Killed” progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion.
Incursion Uniques Changes
Uniques | Changes |
---|---|
Apep’s Slumber |
|
Coward’s Chains |
|
Mask of the Spirit Drinker |
|
Dance of the Offered |
|
Story of the Vaal |
|
Sacrificial Heart |
|
Architect’s Hand |
|
Note: Divine Orbs cannot be used to change base types or add and remove modifiers. Numerical changes to existing modifiers can be updated using a Divine Orb.